Resources
These sites offer OER-specific resources, such as directories or authoring tools.
Discover learning materials in an Open Space. View and share free educational material in small modules that can be organized as courses, books, reports or other academic assignments.
Current materials and resources related to the implementation of the New York State P-12 Common Core Learning Standards (CCLS), Teacher and Leader Effectiveness (TLE), and Data-Driven Instruction (DDI). EngageNY is dedicated to providing educators across New York State with real-time, professional learning tools and resources to support educators in reaching the State’s vision for a college and career ready education for all students.
The Extend Activity Bank explores the skills, knowledge, and attributes required to extend and transform teaching and learning practices and to enrich professional development. The intent of these resources is to provide the basis for more deliberate course design and digital pedagogical practice.
Gooru is an educational technology non-profit that is dedicated to improving learning outcomes for all students by making education equally accessible and empowering. Gooru uses a unique “GPS for learning” which allows each student to customize learning paths and provides tools to educators to support those learners.
K12 is a leading online learning provider serving K–12 online schools. The K12 program is offered through tuition-free online public and private schools.
Multimedia Educational Resource for Learning and Online Teaching (MERLOT)
MERLOT is a curated collection of free and open online teaching, learning, and faculty development resources and services contributed and used by an international education community.
OER Commons is a public digital library of open educational resources. Explore, create, and collaborate with educators around the world to improve curriculum.
A global network of educational institutions, individuals and organizations that support an approach to education based on openness, including collaboration, innovation and collective development and use of open educational materials. The Open Education Consortium is a non-profit, social benefit organization registered in the United States and operating worldwide.
Inclusive design is a diverse, evolving set of practices and insights. What have we learned, and where is our learning taking us?
Inclusive Learning Design Handbook
The FLOE Inclusive Learning Design Handbook is a free Open Educational Resource (OER) designed to assist teachers, content creators, web developers, and others in creating adaptable and personalizable educational resources that can meet the needs of learners with a diversity of learning styles.
Realizing the Potential of Inclusive Education (2018)
Learn about Inclusive Design and its applications to education.
If You Want the Best Design, Ask Strangers to Help (2018)
This article provides inspiration for the future of design in the Ontario government.
This ever-evolving guide can be applied to digital design as well as to the design of services, the built environment and physical products. It can be applied to processes like workshops, meetings, conferences, and our daily interactions with one another.
Inclusive Education Podcast (2016)
The first episode of the Quantization podcast which talks about visible and invisible barriers that exist in our lives focusses on inclusive education.
The practice of co-design allows users to become active participants in the design process by facilitating their direct input into the creation of solutions that meet their needs, rather than limiting users to the role of research subjects or consultants. This toolkit provides guidance on planning, executing and facilitating a co-design process based on goals, context and resources. Explore more resources about co-design.
The Community-Led Co-Design Kit is an open toolkit for sharing knowledge about how to do co-design led by community members and organizations.
This tool aims to help design and development teams to map out their product and user needs and identify the existing gaps. Users are encouraged to adapt this tool based on their project needs and goals.
Imagine Your Dream Neighbourhood Facilitation Guide
Practice co-design with elementary and middle school students using this guide which includes instructions for several city design activities.
The International Handbook of Virtual Learning Environments (2006)
A paper by Joel Weiss, Jason Nolan, J. Hensinger, and P. Trifonas providing an early vision for inclusive e-learning that continues to be relevant today.
This toolkit is a comprehensive resource for any inclusive session to practice new skills, develop new concepts, or create a prototype. This toolkit is made to be retrofitted to a design team’s goals.
Design Council’s Principles of Inclusive Design
This document is the government advisor on building inclusive architecture, urban design and public space.
Accessible Digital Office Document (ADOD) Project
This project helps individuals and organizations to create accessible office documents and choose accessible office applications for their needs. The guidance is based primarily on WCAG 2.0 and ATAG 1.0.
Articles on the possibilities of inclusive learning technologies, and selected examples.
Learn about the coding environment that was co-design with kids with complex disabilities on the Weavly website and try the fun and accessible activities in the Coding Educator’s Toolkit.
Interactive Simulations for Science and Math
Play with PhET’s fun, free, interactive, research-based science and mathematics simulations. Some simulations (like John Travoltage) support increased accessibility features like keyboard controls, accessible descriptions and audio representation of data through sonification.
SNOW - Access to education using technology
Get information and training geared to educators, parents and students with disabilities on technologies for learning both in and out of the classroom.
The Clusive Reader supports learners through personalization of content, a vocabulary builder, read-aloud and more. Clusive Reader is a project by Center on Inclusive Software for Learning (CISL).
Work in Progress Report: Nonvisual Visual Programming(2014)
A paper that discusses the accessibility barriers of teaching visual programming systems, and exploration of a nonvisual programming environment.
Focuses on human interactions through sound, auditory displays, and other complex tasks and environments.
Work in Progress: A Nonvisual Interface for a Blocks Language (2016)
A paper that explores approaches to make learning and teaching of programming systems accessible to non-visual learners.
An open community platform enabling the creation of captions for videos in multiple languages.
Pressbooks is an easy-to-use book authoring software enables people to create books in multiple formats for online and print publishing.
This paper describes the AccessForAll accessibility strategy for delivering accessible computer based resources to individual learners based on their specified needs and preferences in the circumstances in which they are operating. The FLOE project is based on this original work.
We all learn differently. How can we develop greater understanding of our own learning needs and preferences, and learn to better understand the learning needs and preferences of others?
Stories About Learning to Learn
See a diverse collection of stories about current barriers, challenges, successes and exclusionary situations that we all experience in our learning journeys.
Preference Exploration and Self-Assessment (MyL3)
MyL3 enables learners to keep track of their progress, and personalize their learning goals and learning experience through self-reflection. See the evolution of the tools and the current designs.
Learning Differences & Digital Equity in the Classroom (2018)
Read about digital equity in the classroom for students with learning differences, as well as the role of technology in the provision of equitable education for the full diversity of students.
Inclusive Learning Experiences
Learn about building positive and constructive environments for self-learning and self-reflection with learners who have diverse learning needs and preferences.
The Value of Imperfection: the Wabi-Sabi Principle in Aesthetics and Learning (2010)
This paper explores the importance of imperfection, mistakes, problems, disagreement, and the incomplete for engaged learning, and relinquishing notions of perfection, acknowledging that learners learn differently and that we need diverse learners.
Digital design offers diverse possibilities for transformation and adaptation of learning content. How do we leverage these possibilities in envisioning, building and evolving tools for learning to support diverse learning needs?
User Interface Options Video (2017)
Learn about the Fluid Project’s User Interface Options (UIO) component, how it enables people to personalise web content to meet their unique needs, and how to integrate it into a site. UIO is now available as a Chrome browser extension enabling the web browser to transform web pages directly.
Multimodal Design Patterns for Inclusion & Accessibility
A presentation from the 2017 University of Guelph Accessibility Conference discussing multimodality as a tool for building inclusive experiences and shifting perceptions.
Nexus Science Lab Video (2017)
See how sensors commonly found in a science lab can be connected to accessible, sonified graphs using the Nexus, a system that connects disparate technologies, enabling new and inclusive interactions that can be used to visualize and sonify data as it is gathered.
Nexus Inclusive Music Creation Video (2016)
See a demonstration of the Nexus being used to inclusively create music using various inputs including a head tracker.
Sonification is the audio representation of data. Try the inclusive chart authoring tool that automatically sonifies data using the sonification framework that provides a set of tools to help web developers more easily create sound-based representations of interactive data.
Harmonious Authorship from Different Representations (2015)
This paper describes the Infusion system which brings together different users engaged in different tasks at different times, and allow them shared authorial access to the same artefacts which are presented to each in a notation appropriate for them.
Creating a Global Public Inclusive Infrastructure (2011)
This document describes the Global Public Inclusive Infrastructure (GPII). The GPII aims to ensure that everyone who faces accessibility barrier due to disability, literacy or aging, regardless of economic resources, can access and use the Internet and all its information, communities, and services for education, employment, daily living, civic participation, health and safety.
The First Discovery tool guides people through a step-by-step process of discovering, declaring and storing digital preferences.
Play the Discovery Cats game, and see some playful designs for setting user preferences and check out the student project that turned this into a game.
New technologies are impacting education, the economy and the wider world. How do we safeguard values such as privacy and autonomy with promising but challenging technologies such as AI, and avoid entrenching unjust systems in technology?
How Artificial Intelligence Creates Discrimination in #HR & #Recruiting Podcast (2017)
This podcast looks at the inclusiveness of machine learning technology and exploring the implications for people with disabilities.
Designing Enabling Economies and Policies (DEEP)
DEEP is an annual think tank that aims to make meaningful change by bringing together a diversity of fresh perspectives, new ideas, with seasoned experience, and insight gained from failures and successes. See the notes from the 2017 conference.
AI’s Problem with Disability and Diversity Podcast (2017)
The segment from the Spark radio show on the CBC explores issues of inclusion and artificial intelligence.
Beyond the Rhetoric of Algorithmic Solutionism (2018)
This is a short review of the book “Automating Inequality: How High-Tech Tools Profile, Police, and Punish the Poor”.
Platform Cooperativism aims to build a fairer future of work. Rooted in social justice and democratic ownership, co-op members, technologists, unionists, and freelancers create a concrete near-future alternative to the extractive sharing economy. Listen to the Quantization podcast episode on platform cooperativism (2017) and see the Platform Cooperative Development Kit.
An OER in the form of an infographic/brochure illustrating the concepts of platform cooperativism.
Education Technology and the New Behaviorism (2017)
An article by ed-tech writer Audrey Watters that summarizes and critiques recent trends in AI, algorithms and other technological developments in education.
Technology can be leveraged to advocate for social justice, build community and affect change in the world. How do we consciously approach the design of technology for social justice to maximize its reach, adaptability and inclusiveness?
Rethinks design processes, centers people who are normally marginalized by design, and uses collaborative, creative practices to address challenges.
Leveraging the Web as a Platform for Economic Inclusion (2014)
A paper that describes an international initiative that leverages the internet to address the economic exclusion of people with disabilities and maps out how this may help to address the broader issues of our current markets, education, employment, and financial systems.
Enables the expression of the learning reflections and collects stories about learning to learn.
The Social Justice Repair Kit is working on engaging diverse youth with learning differences is social justice initiatives.
Aims to create collaborative partnerships between artists, arts organizations, activists, scholars, and educators. It cultivates activist art produced by disabled, d/Deaf, fat, Mad, and E/elder people with the goal of expanding understandings of vitality and advancing social justice.